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	<title>Yakiimo3D &#187; Personal</title>
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	<link>http://www.yakiimo3d.com</link>
	<description>Mostly DirectX 11 Programming</description>
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		<title>NVIDIA GTX 460</title>
		<link>http://www.yakiimo3d.com/2011/02/11/nvidia-gtx-460/</link>
		<comments>http://www.yakiimo3d.com/2011/02/11/nvidia-gtx-460/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 06:55:48 +0000</pubDate>
		<dc:creator>yakiimo02</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=1344</guid>
		<description><![CDATA[A picture of my new graphics card. http://www.geeks3d.com/20100712/nvidia-geforce-gtx-460-specifications-and-reviews-available/ Geeks3D&#8217;s article on the GTX 460. http://developer.nvidia.com/object/nsight.html I recently learned via Twitter (http://twitter.com/#!/NIV_Anteru/status/30620618055483392) that the Pro edition of NVIDIA&#8217;s Parallel Nsight is now free. This news is one reason why I bought a new GTX 460. In order to fully use Parallel Nsight on a single machine [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yakiimo3d.com/2011/02/11/nvidia-gtx-460/gtx460/" rel="attachment wp-att-1345"><img src="http://www.yakiimo3d.com/wp-content/uploads/2011/02/gtx460.jpg" alt="" title="gtx460" width="640" height="426" class="alignnone size-full wp-image-1345" /></a><br />
A picture of my new graphics card.<br />
<br />
<a href="http://www.geeks3d.com/20100712/nvidia-geforce-gtx-460-specifications-and-reviews-available/" onclick="pageTracker._trackPageview('/outgoing/www.geeks3d.com/20100712/nvidia-geforce-gtx-460-specifications-and-reviews-available/?referer=');">http://www.geeks3d.com/20100712/nvidia-geforce-gtx-460-specifications-and-reviews-available/</a><br />
Geeks3D&#8217;s article on the GTX 460.<br />
<br />
<a href="http://developer.nvidia.com/object/nsight.html" onclick="pageTracker._trackPageview('/outgoing/developer.nvidia.com/object/nsight.html?referer=');">http://developer.nvidia.com/object/nsight.html</a><br />
I recently learned via Twitter (<a href="http://twitter.com/#!/NIV_Anteru/status/30620618055483392" onclick="pageTracker._trackPageview('/outgoing/twitter.com/_/NIV_Anteru/status/30620618055483392?referer=');">http://twitter.com/#!/NIV_Anteru/status/30620618055483392</a>) that the Pro edition of NVIDIA&#8217;s Parallel Nsight is now free. This news is one reason why I bought a new GTX 460. In order to fully use Parallel Nsight on a single machine though, I need separate graphics card for display and for running CUDA. I was hoping I could use my HD5750 somehow, but using multiple display drivers is not even supported in Vista (<a href="http://www.microsoft.com/whdc/device/display/multimonVista.mspx" onclick="pageTracker._trackPageview('/outgoing/www.microsoft.com/whdc/device/display/multimonVista.mspx?referer=');">http://www.microsoft.com/whdc/device/display/multimonVista.mspx</a>), so I don&#8217;t think I&#8217;m going to get anywhere trying on my Vista system. I&#8217;m probably going to buy another CUDA capable graphics card.<br />
<br />
<a href="http://3dmark.com/3dm11/595018" onclick="pageTracker._trackPageview('/outgoing/3dmark.com/3dm11/595018?referer=');">http://3dmark.com/3dm11/595018</a><br />
Ran 3DMark 11 on my new card. As expected, since it came out later, I get a better score than my old HD5750 (<a href="http://www.yakiimo3d.com/2010/12/12/3dmark-11/">http://www.yakiimo3d.com/2010/12/12/3dmark-11/</a>).<br />
<br />
Felt a little sad taking out my Radeon HD5750 (<a href="http://www.yakiimo3d.com/2009/12/13/my-radeon-hd5750/">http://www.yakiimo3d.com/2009/12/13/my-radeon-hd5750/</a>), which has served me well. The HD5750 cost me around 16,000 yen (w/ current strong yen around $191) and the new GTX 460 cost me around 13,000 yen (around $155). Since I don&#8217;t play much PC games, I usually buy inexpensive mid-range graphics cards, so financially, I don&#8217;t feel wasteful upgrading after a year. With my new graphics card, I get increased performance, ability to run CUDA samples, ability to run double-precision float programs and try out Parallel Nsight once I get a 2nd graphics card.<br />
<br />
(2011/02/13 update)<br />
<a href="http://www.yakiimo3d.com/2011/02/13/parallel-nsight-1-51-2/">http://www.yakiimo3d.com/2011/02/13/parallel-nsight-1-51-2/</a><br />
I ended up trying Parallel Nsight. Seems useful on single GPU systems. </p>
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		<title>Posted my very first youtube video!</title>
		<link>http://www.yakiimo3d.com/2009/12/21/posted-my-very-first-youtube-video/</link>
		<comments>http://www.yakiimo3d.com/2009/12/21/posted-my-very-first-youtube-video/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 15:48:39 +0000</pubDate>
		<dc:creator>yakiimo02</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=68</guid>
		<description><![CDATA[The above is my very first youtube video post! It&#8217;s a video of a CPU implementation of bitonic sort. In the demo, a StructuredBuffer of random data is first sorted in increasing order. Then without re-randomizing, the same data is sorted in decreasing order. DirectX 11 was used for rendering. Something I found interesting is [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vOJ9uIYDroY&#038;hl=ja_JP&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vOJ9uIYDroY&#038;hl=ja_JP&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
<br />
The above is my very first youtube video post! It&#8217;s a video of a CPU implementation of bitonic sort. In the demo, a StructuredBuffer of random data is first sorted in increasing order. Then without re-randomizing, the same data is sorted in decreasing order. DirectX 11 was used for rendering. Something I found interesting is that the pixel shader could load and draw the StructuredBuffer without any intermediate transfers to a texture. Not an exciting demo of DirectX 11, but I have to start somewhere.<br />
<br />
The demo was inspired by t-pot.com&#8217;s pixel shader bitonic sort demo (<a href="http://www.t-pot.com/program/90_BitonicSort/index.html" onclick="pageTracker._trackPageview('/outgoing/www.t-pot.com/program/90_BitonicSort/index.html?referer=');">http://www.t-pot.com/program/90_BitonicSort/index.html</a>). My next post will be an article about the above CPU implementation with full source code.</p>
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		<title>My Radeon HD5750</title>
		<link>http://www.yakiimo3d.com/2009/12/13/my-radeon-hd5750/</link>
		<comments>http://www.yakiimo3d.com/2009/12/13/my-radeon-hd5750/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 13:19:24 +0000</pubDate>
		<dc:creator>yakiimo02</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=21</guid>
		<description><![CDATA[I posted pics of my Radeon HD5750 on my hatena diary page when I got it last month. 2009/11/21SAPPHIRE HD 5750 1GB GDDR5 PCIE HDMI/DP video card pics (Hatena Diary) The card quickly got unboxed and inserted into my machine. Since buying it, I&#8217;ve used my free time not spent playing games (Demon&#8217;s Souls, Ratchet [...]]]></description>
			<content:encoded><![CDATA[<p>I posted pics of my Radeon HD5750 on my hatena diary page when I got it last month.</p>
<p><a href="http://d.hatena.ne.jp/yakiimo02/20091121/1258803423" onclick="pageTracker._trackPageview('/outgoing/d.hatena.ne.jp/yakiimo02/20091121/1258803423?referer=');">2009/11/21SAPPHIRE HD 5750 1GB GDDR5 PCIE HDMI/DP video card pics (Hatena Diary)</a></p>
<p>The card quickly got unboxed and inserted into my machine. Since buying it, I&#8217;ve used my free time not spent playing games (Demon&#8217;s Souls, Ratchet &#038; Clank: A Crack in Time, and Modern Warefare 2 are all so good&#8230;), looking over and studying the DirectX SDK samples for DirectX11. </p>
<p>I plan on posting a DirectX11 CPU bitonic sort sample followed by a compute shader bitonic sort sample soon. I know the DirectX SDK contains a bitonic sort compute shader sample, but it was a good topic for me to begin my studies. I&#8217;ll try to cover the bitonic sort algorithm more in depth than the DirectX SDK. </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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