March 6th, 2011 by yakiimo02 in Cuda, Demo, DirectCompute, DirectX11 | No Comments »
Introduction I updated my DirectCompute Mandelbrot fractal demo to be able to render using both CUDA and DirectCompute. The program is a simple Mandelbrot renderer, but you can dynamically switch between a CUDA and DirectCompute render. Relevant Links http://developer.download.nvidia.com/compute/cuda/sdk/website/Graphics_Interop.html#simpleD3D11Texture The NVIDIA CUDA 3.2 SDK includes a DirectX11 interop sample “Simple D3D11 Texture” which I used [...]
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February 19th, 2011 by yakiimo02 in DirectX11 | No Comments »
http://cedil.cesa.or.jp/ Looks like the CEDEC Digital Library is now online. CEDEC is Japan’s biggest game developer conference and the CEDEC Digital Library houses presentation slide material from CEDEC 2006 through last year’s CEDEC 2010. Not sure if it’s all the presentations, but there’s a whole lot of material available for download. In order to download [...]
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December 12th, 2010 by yakiimo02 in DirectX11 | No Comments »
http://www.3dmark.com/ 3DMark’s official webpage. http://www.3dmark.com/wp-content/uploads/2010/12/3DMark11_Whitepaper.pdf 3DMark 11′s white paper, which I learned about from Twitter (http://twitter.com/#!/repi/status/12653354148700161). The whitepaper contains details about multithreading, tessellation (phong tessellation is used), lighting and posteffect techniques used in 3DMark 11. It has interesting information such as how they do bloom and lens reflection computations in the frequency domain using the [...]
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December 5th, 2010 by yakiimo02 in Demo, DirectX11 | No Comments »
Introduction I updated my simple Temporal AA demo to include an implementation of Temporal AA without blending. A lot of times, in technical 3D forums, you read about Temporal AA not showing up in screenshots. If you blend jittered frames like in my previous demo then Temporal AA is going to show up in screenshots. [...]
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November 21st, 2010 by yakiimo02 in DirectX11, Tessellation | No Comments »
http://xtunt.com/?p=11 A DirectX11 tessellation tutorial presentation given at the IX Brazilian Symposium on Computer Games and Digital Entertainment. http://www.xtunt.com/samples The presentation pdf said that source code will be available to download from the above url. (Not available yet as of 2010/11/21). http://xtunt.com/?p=29 Looks like the source code has been released at a slightly different url. [...]
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