Yakiimo3D

Mostly DirectX 11 Programming

Archive for the ‘Cuda’ Category

DirectX11 Interop CUDA Mandelbrot Fractal

Introduction I updated my DirectCompute Mandelbrot fractal demo to be able to render using both CUDA and DirectCompute. The program is a simple Mandelbrot renderer, but you can dynamically switch between a CUDA and DirectCompute render. Relevant Links http://developer.download.nvidia.com/compute/cuda/sdk/website/Graphics_Interop.html#simpleD3D11Texture The NVIDIA CUDA 3.2 SDK includes a DirectX11 interop sample “Simple D3D11 Texture” which I used [...]

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Parallel Nsight 1.51

http://parallelnsight.nvidia.com/ NVIDIA Parallel Nsight website.http://www.nvidia.com/object/parallel-nsight-requirements.html lists requirements for different Parallel Nsight functionality. http://images.anandtech.com/doci/3924/ParallelNsight.png From AnandTech’s article on Parallel Nsight 1.5 & CUDA Toolkit 3.2. Nice simple table of the different functionality available depending on hardware configuration. For a single GPU system like my own, the D3D Graphics Inspector and Analyzer functionality are available. Since NVIDIA [...]

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