Yakiimo3D

Mostly DirectX 11 Programming

CEDEC Digital Library

http://cedil.cesa.or.jp/
Looks like the CEDEC Digital Library is now online. CEDEC is Japan’s biggest game developer conference and the CEDEC Digital Library houses presentation slide material from CEDEC 2006 through last year’s CEDEC 2010. Not sure if it’s all the presentations, but there’s a whole lot of material available for download. In order to download stuff, a free quick user registration is necessary. Most presentations at CEDEC are given in Japanese, so most of the material is in Japanese.

https://members.cesa.or.jp/cedil/session/detail/316
The CEDEC Digital Library “CEDEC 2010: LostPlanet2 DirectX11 Features” page. I wrote about this session before (http://www.yakiimo3d.com/2010/07/11/cedec-2010-lostplanet2-directx11-features/), and happily, I ended up being able to go see it at last year’s CEDEC. Capcom discussed some of their DX11 tessellation and compute shader usage in Lost Planet 2 and now the Japanese slides are available to download for everyone. The tessellation portion of the presentation included a comparison of tessellation schemes as well as a discussion of dealing with tessellation and displacement mapping artifacts such as cracking. The compute shader part of the presentation included discussions of a wave particles compute shader implementation as well as discussions of a soft body computer shader implementation.

. This entry was posted on Saturday, February 19th, 2011 at 11:45 PM and is filed under DirectX11. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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