Beyond3D DirectCompute Buddhabrot Thread
http://forum.beyond3d.com/showthread.php?t=57042
People on the Beyond3D GPGPU forum have optimized my DirectCompute Buddhabrot implementation. Good discussions that I can learn a lot from. Running pcchen’s optimized version on my HD5750 (you can dl it from the forum), I saw a 6x speed up from my original code. GPGPU Flam4′s author Keldor also gave me optimization advice as a comment on my blog post (http://www.yakiimo3d.com/2010/03/29/dx11-directcompute-buddhabrot-nebulabrot/). I was planning on writing an optimized version of my Buddhabrot implementation and had been looking up DirectCompute RNG implementations, but I got real busy at work, and now that time has passed, I want to do something else. My next demo is probably not going to be an optimized DirectCompute Buddhabrot implementation.
. This entry was posted on Saturday, May 15th, 2010 at 9:52 PM and is filed under DirectCompute, DirectX11, WebSite. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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