<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: DirectCompute Mandelbrot Fractal Viewer</title>
	<atom:link href="http://www.yakiimo3d.com/2010/02/02/directcompute-mandelbrot-fractal-viewer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.yakiimo3d.com/2010/02/02/directcompute-mandelbrot-fractal-viewer/</link>
	<description>Mostly DirectX 11 Programming</description>
	<lastBuildDate>Wed, 21 Sep 2011 10:46:28 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: yakiimo02</title>
		<link>http://www.yakiimo3d.com/2010/02/02/directcompute-mandelbrot-fractal-viewer/comment-page-1/#comment-242</link>
		<dc:creator>yakiimo02</dc:creator>
		<pubDate>Thu, 03 Jun 2010 14:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=226#comment-242</guid>
		<description>Haha yeah, computers shaders with fractals are fast!</description>
		<content:encoded><![CDATA[<p>Haha yeah, computers shaders with fractals are fast!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ivan</title>
		<link>http://www.yakiimo3d.com/2010/02/02/directcompute-mandelbrot-fractal-viewer/comment-page-1/#comment-241</link>
		<dc:creator>Ivan</dc:creator>
		<pubDate>Wed, 02 Jun 2010 15:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=226#comment-241</guid>
		<description>Very fast !!</description>
		<content:encoded><![CDATA[<p>Very fast !!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DX11 DirectCompute Buddhabrot &#38; Nebulabrot &#124; Yakiimo3D</title>
		<link>http://www.yakiimo3d.com/2010/02/02/directcompute-mandelbrot-fractal-viewer/comment-page-1/#comment-146</link>
		<dc:creator>DX11 DirectCompute Buddhabrot &#38; Nebulabrot &#124; Yakiimo3D</dc:creator>
		<pubDate>Mon, 29 Mar 2010 04:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=226#comment-146</guid>
		<description>[...] DirectCompute Mandelbrot Fractal Viewer  [...]</description>
		<content:encoded><![CDATA[<p>[...] DirectCompute Mandelbrot Fractal Viewer  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: List of Direct3D demos &#171; tse:</title>
		<link>http://www.yakiimo3d.com/2010/02/02/directcompute-mandelbrot-fractal-viewer/comment-page-1/#comment-63</link>
		<dc:creator>List of Direct3D demos &#171; tse:</dc:creator>
		<pubDate>Wed, 10 Feb 2010 12:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=226#comment-63</guid>
		<description>[...] Mandelbrot Fractal Viewer Demo (yakiimo02) &#8211; Compute Shader 5.0 [...]</description>
		<content:encoded><![CDATA[<p>[...] Mandelbrot Fractal Viewer Demo (yakiimo02) &#8211; Compute Shader 5.0 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yakiimo02</title>
		<link>http://www.yakiimo3d.com/2010/02/02/directcompute-mandelbrot-fractal-viewer/comment-page-1/#comment-46</link>
		<dc:creator>yakiimo02</dc:creator>
		<pubDate>Sun, 07 Feb 2010 04:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.yakiimo3d.com/?p=226#comment-46</guid>
		<description>Re-uploaded my video. Turned out that all I needed to do was set the CamStudio video setting compressor quality value to 100% to remove the ghosting.</description>
		<content:encoded><![CDATA[<p>Re-uploaded my video. Turned out that all I needed to do was set the CamStudio video setting compressor quality value to 100% to remove the ghosting.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

