Posted my very first youtube video!
The above is my very first youtube video post! It’s a video of a CPU implementation of bitonic sort. In the demo, a StructuredBuffer of random data is first sorted in increasing order. Then without re-randomizing, the same data is sorted in decreasing order. DirectX 11 was used for rendering. Something I found interesting is that the pixel shader could load and draw the StructuredBuffer without any intermediate transfers to a texture. Not an exciting demo of DirectX 11, but I have to start somewhere.
The demo was inspired by t-pot.com’s pixel shader bitonic sort demo (http://www.t-pot.com/program/90_BitonicSort/index.html). My next post will be an article about the above CPU implementation with full source code.
. This entry was posted on Monday, December 21st, 2009 at 12:48 AM and is filed under Personal. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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