Yakiimo3D

Mostly DirectX 11 Programming

My Radeon HD5750

I posted pics of my Radeon HD5750 on my hatena diary page when I got it last month.

2009/11/21SAPPHIRE HD 5750 1GB GDDR5 PCIE HDMI/DP video card pics (Hatena Diary)

The card quickly got unboxed and inserted into my machine. Since buying it, I’ve used my free time not spent playing games (Demon’s Souls, Ratchet & Clank: A Crack in Time, and Modern Warefare 2 are all so good…), looking over and studying the DirectX SDK samples for DirectX11.

I plan on posting a DirectX11 CPU bitonic sort sample followed by a compute shader bitonic sort sample soon. I know the DirectX SDK contains a bitonic sort compute shader sample, but it was a good topic for me to begin my studies. I’ll try to cover the bitonic sort algorithm more in depth than the DirectX SDK.

. This entry was posted on Sunday, December 13th, 2009 at 10:19 PM and is filed under Personal. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

2 Responses to “My Radeon HD5750”

  1. stringer Says:

    Great ! I have bought on my side an HD5850 (because support of doubles). So what would be real cool is to code a path in your samples for people that have such hardware (if it brings some advantages on the table of course!). Just a thought.

  2. yakiimo02 Says:

    Hi, yeah I guess double support would be good. It’s just that time is limited and I want to be working on stuff that’s most interesting to me (this is all free time pleasure programming for me after all.) I don’t think it’s too hard for ppl to modify my code to support doubles if they care about that stuff. I’m prob gonna get a new graphics card some time this year (maybe a Fermi since I want to try Nexus) and once I can test doubles myself, I will prob add #defines to my code that toggles float and doubles. Thanks for the suggestion.

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